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I fundamentally disagree with the premise. Why are we attempting to change the meaning of the word compromise? “compromise” and “has trade-offs” are NOT synonymous. The antithesis of compromise is to make strong decisions that WILL alienate people, but will better target your intended audience. That, IMHO, is a great thing.

Every decision is a trade-off even when people don’t realize it.

If you avoid making strong decisions that’s usually also a trade-off since you trade let’s say peace of mind / not alienating people with having a sharp spike.

I often urge people to do deliberate trade-offs instead of just waiting it out.


> strong decisions that WILL alienate people, but will better target your intended audience. That, IMHO, is a great thing

That's supposing you have a well defined intended audience. Many people see it as a prerequisite, that's also how we ended up with the personas during research.

I'd argue there are many designs that should go beyond a specific intended audience and allow for larger reach and minimize alienating people. My reasoning is that in part we're just not good at properly analyzing requirements (it's just hard) and people's needs are also volatile. Trying to design the perfect things for a narrow target often results in something just really bad.

As a concrete example, mouse makers targeting specific hand size and shape for specific actions usually end up with a worse product even for their intended audience. Having more leeway to hold it differently, change the way you use it e.g. depending on the time of the day or task at hand is just more comfortable. The best mouses on the market are pretty forgiving and flexible. Heck, the most clamored pointing devices (Apple trackpads and Kensington style trackballs) are completely hand agnostic.


Design is an art and, as Rick Ruben says, success is not in your control. Also Rick says the audience comes last. You can find examples of strong choices that did not succeed but in your example it doesn’t sound like these mouse makers were designing for themselves first.

> The closest we have come to a definition of privacy is probably “the right to be left alone,” but that seems quaint in an age when we are constantly dependent on digital services. In the context of A.I., “the right to not be manipulated by computation” seems almost correct

Maybe someone can enlighten me but I really don't understand how either of these description make any sense at all. How is it not better described as "the right to decide what data can be extracted"?


I was hoping to switch to Claude but was waiting until they had a better model than Codex 5.5. When Fable came out I immediately bought the $100 plan. When the government shut it down they gave the option to cancel which I appreciated. I planned to subscribe again once it was back. However, removing it from the subscription once back has really soured me. I can't help feeling like it was a bait and switch. Even if they added it back, I'm not sure I trust it will stay. I now have no plans to switch back from Codex.


They announced from the start that Fable was going to be on subscription for a trial period only, no?


Maybe that's on me for missing it. Either way, the improvement is not enough for me to justify the extra cost.


Yes but they've also said they want to get it permanently on the subscription plan.


This is awesome


That genuinely means a lot! Thank you!


This is so cool!


Thank you for taking the time to say that. I really appreciate it.

When YouTube was new, a guy named JT Helms made that top one (Once Upon a Time in the West cut to Arcade Fire) and when Bruce Springsteen was asked if he liked anything on YouTube, he said that. And it made me happy because it was my favorite too. And I thought we were on the cusp of something like a new art form.

I still think that. I'd like to see short films shot to music as well.


I had Flashback on Sega Genesis as a kid. For whatever reason, I was unable to get past the first obstacle. I had a similar experience with Myst. After a while I came back to those games and now they are two of my all time favorite games. I was excited to see The Last Night revive the rotoscope style but sadly it was never finished. I saw Replaced picked up the mantle so I created an account and purchased it on Steam before realizing it's windows only and I'm macOS :(


I had the same problem on iPhone. Turning my ringer on solved it.


Reminds me of styled components. If the goal is generating the selector why not let the body be a string: ```{ Item: "color: red;" }```?


Because usually each style requires its own set of states, and raw strings are hard to type (in Typescript). But there are even more reasons.

`styled-components` is just an advanced CSS injector. We used it as an injector in the early version of Tasty.


I was really nervous about the update to Liquid Glass based on comments like this but my experience has been really positive. I love the new contextual tooltip menu when I try to select text and other thoughtful details. Maybe there’s things I’m not bumping into?


Talk about a cliffhanger


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