while my heart lean heavily toward A, this would serverly limit Debian contribution and would rely on contributor honesty. It might be dismissed as an attempt to gatekeep contribution. But the issue of the human cost on the receiving end of the contribution and how sophisticated attack vector it could potentially be give me some concerns about long term quality.
B being the more pragmatic, despite the (valid) code licensing concerns. but could leave some very openly LLM driven project room to contribute package.
C as a middle ground would not satisfy any party and would only push back the resolution of the status quo.
I might be in a niche user, but what I a mostly looking forward into an ARM laptop, would be to be silent with preferably passive heat management or as little at possible active heat management (all day battery usage is a given).
The confusion between the two Dune games that came out at nearly the same time will forever continue! Fun fact, those two games exist because the publisher wanted to cancel the Cryo game, asked Westwood to make a game, and changed their mind later about the Cryo game because they basically forgot to tell Cryo!
To be honest, the other, Dune I, soundtrack is much more a break-through in both electronic and game music. I'm stating this as s.o. with 25 years of deejay experience in various electronic genres, 20 years of various dev experience, and lots of performances. Also as s.o. who witnessed the evolution of pattern-based music since its very start with ModTracker, ScreamTracker II, FastTracker and Impulse Tracker. I've used them all, and what Stephane Picq did with the original soundtrack is just incredible.
Stephane's work is a combination of masterful composition (complex melodies, progressions, not the typical three-notes of the time), engineering (as the tracks are limited in number in the MOD files) and also synthesis (as most of the sounds he produced himself on various hardware). Of course we could expect more from the mastering perspective, but I doubt this OST ever reached mastering level, and besides - most if not all of the eurotrance that got released in the 90s is subpar to these compositions if you play them side-by-side.
The only times people got close to such engineering feat with early PCs and SoundBlaster/Adlib is within the demoscene, where people like John Valtonen (of Future Crew) could pull. We were all watching and listening in total amaze.
It would help to maintain his legacy if the soundtrack was available somewhere. As it stands, the original Amiga release is not available on my usual sources. And I have multiple sources.
Its kind of incredible the Dune series is known for incredible composers.
Not only is Frank's work on Dune 2 and 2000 considered iconic soundtracks, but so is the original Dune, with its more eclectic style by Stephane who sadly recently passed away.
I'd also add that the new Awakenings game has excellent sound design.
On film, the 1984 Dune movie has an excellent soundtrack as well, with Toto's iconic songs and with Brian Eno's theme. The new movies have a good Hans Zimmer soundtrack, but I would argue a bit less innovative and more safe than the above scores.
B being the more pragmatic, despite the (valid) code licensing concerns. but could leave some very openly LLM driven project room to contribute package.
C as a middle ground would not satisfy any party and would only push back the resolution of the status quo.
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