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iOS has barely changed in UI since it's inception. That's not a good thing. No one designs the perfect design the fist time, nor the 100th time, nor ever. The goals and targets change and the design evolves. There has been no evolvement.

Sure, there's more precise releases than it's competitors, but that doesn't negate the fact that Windows has a more functional-looking (whether or not it is, is an entirely different matter) phone.

The Notification centre was a step in the right direction, but people are wanting data quicker more and more, and the notificiations aren't great for every app. After all, a big reason people cite for going for Android is customisation.

When the iPhone was released it was the absolute leader in mobile iOS among other things. Now it's a solid competer but it lacks the originality it once had.



The original MacOS design wasn't 'perfect' but it was very, very good. And Apple messed with it at their peril. They gave themselves a similar bar with iOS 1.0 - they know a lot about interaction design, and how to make a UI feel smooth and intuitive, and they aren't going to scrap all of those good decisions for the sake of looking new.

By contrast Microsoft have some interesting design ideas but they abandon them in the very next major version in favour of trying something else, which is jarring for users and doesn't inspire trust.


I'm not saying scrap, I'm saying iterate. (Wrote a wee bit about it here: http://zachinglis.com/2012/why-the-apple-reshuffle-could-pro...)




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