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Because decades ago, applications didn’t waste anywhere near the absurd amounts of screen real estate that they do now.

Look at how much you can fit onto a 1920x1080 display running Windows 2000 compared with a recent release of GNOME.



Screens got larger and higher resolution, and UX engineers decided we should fill the extra real estate with white space because...reasons? Because they're trying to appeal to the lowest common denominator that finds more than 3 elements on their screen confusing?

Bring back skeuomorphic design. Make buttons look like buttons again.




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