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Quite likely, but the transfer throughput is required in bursts, not necessarily continously.

Let me put it this way: what I care about is how quickly data arrives after a bunch of shader threads request it. Throughput is one way for hardware to reduce that time. The other way is to hide the latency (GPUs do a lot to keep themselves busy while waiting for memory), but those strategies can only do so much.

Lower memory throughput almost always leads to a longer runtime of GPU calls in practice, and thus lower update rates.



Empirically, these benchmarks are showing it doesn't make much difference once you reach this level of bandwidth: https://www.tomshardware.com/pc-components/gpus/early-rtx-50...




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