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Zig is adding native vectors including operator support, there are some recent issues/prs about this topic.

The general technique of SoA is pretty useful both in games and other applications, but of course I cannot speak to the specific use-case you are describing.



Zig vectors force data into SIMD registers even if that would make the code slower. They're a specialty type. You should only reach for vectors if you would have used SIMD intrinsics in C for example.


Zig vectors do not necessarily force data into SIMD registers; a scalar implementation would work equally well. This is not just a theoretical argument, because Zig code that uses `@Vector` also has to compile for architectures that do not have SIMD instructions.

That being said, the parent commenter is actually referring to other recent proposals as opposed to existing `@Vector` functionality:

https://codeberg.org/ziglang/zig/issues/32032

https://codeberg.org/ziglang/zig/issues/35376


Interesting, so zig might have both "vectors" and "vecs"? I guess naming is another thing to fix before 1.0 <g>




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