Video game programming with unity was an absolute nightmare to try and get working with any kind of gitops and or with multiple people working on the same code base a couple of years ago
Unity native files are still pretty much a nightmare to merge. With that said I find it's not too hard to break things up in a way that multiple people can work on separate pieces of the game so the actual files don't need to be merged.
While plasticSCM has come a long way, I still find it a bit buggy and hard to work around. I miss the more advanced features of git.
Video game programming with unity was an absolute nightmare to try and get working with any kind of gitops and or with multiple people working on the same code base a couple of years ago
Wonder if that changed ?